Hi! I'm Michael. I make fun things related to graphics and games.
A mass-spring balloon simulation.
Photon mapping with Metal and path tracing.
GPU Photon Mapping
A plasma ball rendered with WebGL.
A mixed reality escape room built in a CAVE using motion capture technology. Winner of the Technical Excellence Award at RPI GameFest 2020.
Half browser game, half Chrome extension.
The Lonely Fisherman
A puzzle game where players move the center of mass of a group of blocks to the goal. Developed with SpriteKit for iOS and macOS. Awarded a WWDC Scholarship in 2018.
Layout camera shots for Maya using augmented reality.
AR Camera Layout Tool
👷 WORK IN PROGRESS 👷
Intro to Sampling
A Houdini Digital Asset that procedurally generates a snowman.