Michael Kelly

Hi! I'm Michael. I make fun things related to graphics and games.

Graphics

😎

A mass-spring balloon simulation.

Balloon Simulation

Photon mapping with Metal and path tracing.

GPU Photon Mapping

A plasma ball rendered with WebGL.

Plasma Ball

Games

🎮

A mixed reality escape room built in a CAVE using motion capture technology. Winner of the Technical Excellence Award at RPI GameFest 2020.

Pandora's Box

Half browser game, half Chrome extension.

The Lonely Fisherman

A puzzle game where players move the center of mass of a group of blocks to the goal. Developed with SpriteKit for iOS and macOS. Awarded a WWDC Scholarship in 2018.

OXIO

Tools

🛠

Layout camera shots for Maya using augmented reality.

AR Camera Layout Tool

👷 WORK IN PROGRESS 👷
A fun page explaining introductory concepts in sampling like uniform, stratified, and importance sampling. Interactive visualizations created with JavaScript and HTML canvas.

Intro to Sampling

A Houdini Digital Asset that procedurally generates a snowman.

Procedural Snowman

Art

🎨

Procedurally generated images with JavaScript and HTML canvas.

ProcGenArt

Modeling in Maya, texturing in Substance Painter.

3D Modeling

Lighting, Rendering, and Cinematography using Maya and Arnold.

Lighting